Thanks Sergio, it will be finished this Sunday.
Un saludo…:lol:
He’s coming out nicely. Looks like Jack as Col. Jessup. Is that the character reference for your Nicholson?
Thanks Derek.
I´m ussing references from colonel jessup and “The bucket list” movie.
Great job so far, look forward to the finished result.
Great job!
Gran trabajo Luis!! muy conseguido.
Wow, really great work so far! Congrats!
Texture update
Attachments
Con que herramienta empiezas a trabajar la base ¿Dynamesh, Zsphere…?
Cool sculpt !
He actually reminds me of another famous American actor … can not remember his name though … it’s like a mix of Jack and that other actor …
Hola Carlos, suelo empezar cona malla base con la topología y UVs preparadas, de esa forma me evito retopologizar a posteriori.
Lo recomendable es que tuvieras mallas base de hombre, mujer, cabezas y algún cuadrúpedo.
Thanks asecbrush, you´re right, it looks like Michael Ironside.
No, not Michael Ironside, another actor I have in mind but I don’t know his name.
He’s played in a lot of films but mostly supporting roles, the ones I saw him in at least …
And I can not remember the name of a movie, that would make it easy to search his name …
Am going to try and find out :D.
EDIT : I think I found him : Paul Sorvino : I guess it was that actor I was thinking of when I saw the sculpt but I’m not sure… anyway : now that I see that photo I guess I must have been drunk :lol: …
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small_orange_diamond
hahaha! wtf? I want drink the same
excellent job!
I would add some small wrinkles around eyes, lips, forehead and neck.
check:
http://1.bp.blogspot.com/-1bXN5j9TL5o/Texsjc6r2mI/AAAAAAAAAIs/Quc_Ioy96pE/s1600/one.jpg
slash brush with low intensity could work for that.
Really stunning sculpt man, the look alike is perfect!
Nothing to complain just say congrasts
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Thats what I am practicing for getting my anatomy crisp like that, thanks mate!
Cheers,
- Kenny:)
Thanks Kenny
Keep working on your models, you are doing a great job.
This is the character Im working for.
I will try to make an Hires Vray render and a lowpoly mesh.
I hope you like it.