this thread has slowly become the benchmark I am going after for the last few months. There are so much to learn from these model and I thank you for sharing them with us.
beautiful renders, lips look great
very nice, i really like the first render on this page, i love her eyes and mouth, just⦠there is an hard edge between the nose and the nostrils that disturb me a little bit.
Tyrone70 Thank you!
Piggy Thank you, glad to help!
devow Thank you!
julien n Thank you! Yes Iām agree, that harshness destroy feminineness.
Small update -
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nice bidy
by the way thanks for sharing your female basemesh, its very usefull!!
Iām liking this model a lot, canāt wait to see the final result
I like her facial features; the forms of the nose fits perfect with the full lips.
looks like the costume design is going to be interesting as well.
could you share other shoots from this model to view different angle please`?
excellent sculpts, keep 'em coming
rodsanchez Thank you! And Iām that basemesh was useful.
DAYAS Thank you!
Beneto Thank you! More details of her suit will come lately, still wip.
rodsanchez Iāve made turntable video - hope you like it.
cresshead Thank you!
And hereās turntable of model, better in full-screen mode, still WIP(sorry its not very smooth), hope you like it -
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nice
amazing updates!!!
WOW! Amazing work man! Really like the way you give her such smooth and balanced forms.small_orange_diamond
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The latest chick has so much character. And the forms are really nice, real hips! You have a lot of great sculpts here, howās the job hunt going?
nice natural shape and so sexy
i know its been a while since you talked about that padding arm , but can i just ask how you did the rope texture thats in the middle of the padding texture, presumably you made the mesh texture in photoshop?
looks like you used the same method on that jacket arm
thanks man
MmAaXx thank you!
3mm thank you dude!
digitalmind thank you!
Mikademius thank you! Iām still looking for job, let me know if you have something
rodsanchez thank you!
tyrellcorp actually it was modeled in polygons, then in zbrush Iād grab depthmap and got this nice pic -
then in PS I did big final tiled texture. Make sense?
Hereās basemesh of man head I want to share. Probably it will be useful for someone. Grab it from here - http://characters3d.com/manheadshare.rar
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Really nice, ā¦and amazing,ā¦how you are able to create various kinds of beauty, using this woman that youāve createdā¦Always a real pleasure seeing her evolution in progressā¦
Also really wanted to thank you for sharing.
The new mans head mesh is Great,ā¦as is the female mesh that you shared earlier onā¦Thank You so much for these Great meshesā¦they really make my life alot easier, and also alot more enjoyableā¦
Keep Inspired and Inspiring,ā¦and keep that beauty aliveā¦
thanks , i think i will try that method , you just do a grab doc if i remember correctly.
i had been playing about to get a similiar texture for a chesterfield leather backed chair so i could produce the mesh with it. i have done a few in photoshop. heres an example:
SpiritDreamer thank you for all your kind words!
tyrellcorp you could try to use my texture if you will, here you could grab 4096x4096 - http://characters3d.com/eofchesterfield.jpg