ZBrushCentral

Assassin's Creed Brotherhood Characters

Thanks ZBC for the toprow and everybody for the kind words :slight_smile:

haha yeah right hey instead of talking ****, post your great ACB models in my thread as well. Don’t be shy about it :stuck_out_tongue: I’m gonna ask to Alex and everybody to do so.

Very nice job Nic ! :slight_smile:

congrats! you guys always have great lookin characters!:sunglasses:

Amazing work! I might have to start playing games again just to check out the cool modeling. :slight_smile:

Don’t be shy about it
I’m not, just lazy…

How! HOW ARE THEY ALL ONLY 6K TRIANGLES!?

I think I’d like to work on AC. Please let me know if I can help you guys :slight_smile: Great stuff, great game series

excellent ! SitƓt postƩ, aussitƓt en haut !

encore du bon boulot Nico ! bravo Ć  toute l’équipe !

Excellent ! just posted, already on top !
Great job again Nico and congrats to all the team !

I enjoyed looking at your models :+1:

Excelent!!
no comments!

Awesome!:+1: :+1: :+1:

awesome works nic !!

it s just awosome brilliant .and wtf great!

and no more words to describe…:lol: :lol: :lol: :lol: :lol: :lol:

and since you are so talented … i think may be i could have a relationship with you …for a while . ncollings what do you think huhuhuhuh!

nice very nice i want to play the this game character r amazing

excellent work as usual for the ubi team :+1: :+1: :+1:

Very nice work as usual Nicolas :+1:

=)

I Ā“d like to know about the LOW polygon models. They look great and it seems to me that you dont care about using triangles. Is there any rule, or technique behind this topology? The hands for example…I guess they are made having in mind where they need to blend. is this good only for video games models or also for digital sculpture?

As always awesome stuff Nicolas. Cesare Borgia looks fantastic. Good luck to you and all the team for the next project. Take Care.

Antoine

great modeling and great texturing.!!!

this is beyond words! awesome work!

… :+1: :+1: :+1: