ZBrushCentral

Akuma Wip

Awesome sculpt of one of my fave SF characters. Now do his brother. :stuck_out_tongue:

Excellent work !!! Great sculpt :+1: :+1: :+1:


Gemini Creature

Thanks guys, glad you like it. I hope to have some of his base made tonight. I will post when I have a bigger update.

ndustripop: I posed him kind of like this, but was still symmetrical at first, then after sculpting a decent amount I posed him and just tweaked stuff to where he is at now.

This is totally rad, :+1:

very cool

Always wanted to sculpt this dude great Job …like the style :smiley:

man, this is great! and the attention to detail is awesome!

however, he looks very short… like a dwarf. It looks like he’s only about 5 1/2 heads high (maybe a little more), which would put him (proportionally) somewhere between a dwarf and a normal man. Akuma should have heroic proportions… maybe 6 1/2 or 7 heads…

I know you said you were done w/ this one, but I figured I’d point it out. also did a quick photoshop to show you what I meant (hope you don’t mind)

proportions.jpg

Great sculpt! I get a feeling perspective isn’t turned on though, that might be why it is giving that look of him being short. Though, I don’t mind the proportions.

hey katonc!

great to see more from you. i still think bring forth your frankenstein model, every once in awhile. that was you, right?
nice work, especially the arms.

-r

hey guys thanks for the comments.
testure: thanks for the thought, but I like the squattier style, all street fighter guys have crazy big feet and hands, which automatically make them feel a little more dwarf like, but in motion they read better. And I decided to go with a more stylized approach and push these features. Also with perspective in maya it isn’t as noticeable, I will post a screen of that sometime soon so you can see. Thanks though, i appreciate your thoughts. It is just a style choice on my end, more 3rd strike style.

abyss103: yeah I made a Frankenstein, I have thought about posing him up and finishing him, I just haven’t. I get sick of older stuff sometimes and just move on and let them be. Glad you like it!

hey,
I like the SD like props you’ve done, keep it as it is =)
with textures it’s five stars for me :wink:

hehehehe… -don’t i know that feeling.
well, hope you’ll get to texture akuma, before you get tired of him.

-r

A little update, I am just about finished with the sculpt. I was messing around with different options for sculpting energy coming up from him, but it didn’t seem to be working, so I am trying out this rock thing. What do you guys think?

Looks freakin awesome, Katon!
The rocks seem to be working to me.
Are you gonna sculpt subtle bump of the writing on his back?

Sweeeeet AWESOME Job , dude!!! fingers’d be fixed ) waitig for Finall image :cool:

Amazingly stylish sculpt!

:+1: :+1: :+1: :+1: :+1:

Thanks guys glad you like it.
pummumu- thanks for the idea, i do not know why i did not think of that before. I am going to totally do that!

So here is a medium resolution model with AO maps in maya. I am pretty much ready for print now. I sent off the final files to see if there is anything else that needs fixed. Once I am good to go with that, i will do a really nice render of him with all the hires geometry, and then I might make him in color. I need a break from it for now though, I had to clean up way more than expected to get this printed, due to me making this very dirty in the beginning, haha. Akuma217.jpg

love it !
great pose, anatomy, clothes …

I just love it, good pose :slight_smile:

awesome work man…hardcore…can you please give me tips on how to do the hair. Im doing a naruto like character.