Hi all,
I’m absolutely in love with Zbrush. It is brilliant tool and I can’t imagine my work flow without it. Zbrush was a bit hard to learn after Software like Maya, Mudbox, 3d max because of its unorthodox approach to certain areas of 3D. That makes Zbrush unique and powerful. I was shocked how my slow computer back then, could handle models up to 10 million polygons without using GPU. But Mudbox crushed my system even on around 500k polygons because of my weak Graphic card.
I have noticed the trick Zbrush using to handle high poly models, they step back on subdivisions when you move around your model. As a test I have deleted low subdivisions and witnessed instant degradation of the view port performance.
This little trick made Zbrush stand out, but now it is kicking back. If subdivisions go down while you move around your model, it makes Move and sculpt impossible. That probably why it is not that easy to implement 3D mouse in to Zbrush. The software In which I need 3D mouse functionalities the most.
Now I have GTX980TI and it makes me sad thinking that 5632 GFlops of computing power just collecting dust, while 112 GFlops CPU sweating like pig, when I work in zbrush. I hope in Version 5R0 you will start using GPU because graphics card prices and power are amazing now and with NVidia upcoming Paschal and Volta series (2016,2017) with up to 32GB Video Ram and x10 faster than even GTX980Ti and Volta x70 faster in 2017, Using CPU for rendering or view port will be a ticket to stone age.
Dear Pixologic you started this race as a leader and it remained that way for a while. Companies looking for timesavers and 3D mouse Is one of those. Zbrush cost 700$. Good tools and hardware can save you hours which can be converted in to thousands of Dollars. Companies hire flexible artist, so it will cost us nothing to change software. Will it cost you?
I love Zbrush so please look in to it.